A Tentative Date

In last night's meeting the team decided to set a tentative release date that we are all comfortable with. We wanted to give ourselves plenty of time to justify the game and come up with something we are all proud of. We feel that the more time we have to work the better, so we have come up with something that gives us plenty of elbow room. I now announce with great pleasure that we will be releasing Calamity Fuse about a week after Duke Nukem: Forever.

Just kidding. Anyways, read on for some more pictures of the weekly meetings.

This week we actually had a full complement of all of our local talent, everybody was able to make it at once.


Here we see our intrepid group of developers hard at work. Only one person is slacking off, and that's me, behind the camera!


Alan and Mike were absent last week, but this week they are working on some of the more interesting aspects of the game. Let's take a closer look.


Although you can't really see it in this shot, Alan is working on the flag model. It's an awesome gigantic floating -- well that's a secret.


Mike is developing some textures for our first map. Here you can see ... well I guess it's a bunch of rocks. But if you put them together they make a wall. And if you put a bunch of walls together, you get a map. Keep at it Mike, you'll have a map someday!

Anyways that's it for this week.